Goro recovers rather slow after slamming the opponent.The opponent lands a 3/4th screen distance away from Goro, near the corner.Goro runs toward the opponent, slides behind them, then body slams them.Goro stands up and recovers before the opponent wakes up The opponent lands a little under a half-screen distance away from Goro.After countering the opponent's attack, Goro grabs the opponent and over shoulder throws them.Goro recovers faster than the opponent wakes up. The opponent lands half-screen away from Goro.Goro steps forward during the toss a few character spaces from his original position. Goro grabs and slams the opponent, then tosses them in the air.The opponent bounces on the ground 3 times, then lands near the corner of the screenĮarth Mover - close, hcb, f + A/C.This is a delayed command throw that has some invincibility while Goro's steps toward the opponent.Goro grabs the opponent then leg-trips them.Can only throw OTG (on the ground) opponents that have not tech rolled.Can be blocked Goro gains a great amount of push-back away from the opponent.The opponent lands close to the corner of the screen. Goro snatches the opponent off the ground (standing or laying down), then slams them the opposite direction.Can be beaten out by active jumping normal attacks.The opponent lands near the corner of the screen.In counter hit state during command throw animation.Can throw falling opponents from a counter wire wall bounce. B (light kick) version travels shorter than the A+B roll, while D (heavy kick) travels a bit further. ![]()
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